Chapter 5, Plague Stages


• STAGE 1

Incubation: as short as 24 hours

 

Early symptoms resemble Crystallization, making the infection hard to identify.

 

Symptoms

 

Fatigue, fever, dizziness

 

Blurry vision and drooling

 

Loss of appetite

 

Muscle and joint aches

 

Early crystal buds near horns, wounds, jawline

 

Hairline bone fractures, especially in limbs

 

 

Stage 1 lasts about one week and is the only stage with even a slim chance of recovery. Most cases progress.

 

 

• STAGE 2

( A visual example will be soon uploaded! )

Defined by full contamination of blood and marrow

 

Stage 1 symptoms worsen, accompanied by:

 

New Physical Changes

 

Rapid growth of crystal nodes

 

Bones beginning to crack internally

 

A thick black oily secretion oozing from crystal clusters

 

Cannot be cauterized

 

Causes necrosis on contact

 

 

Magic reserves drain sharply

 

 

Mental & Behavioral Changes

 

Early psychosis

 

Paranoia

 

Hallucinations

 

Fear of something “moving inside the bones”

 

 

Once secretion starts, there is no cure.

Stage 2 lasts around one week.

 

• STAGE 3

Half a month after infection

 

Stage 3 marks catastrophic mental and physical collapse.

 

Mental Signs

 

Delirium

 

Violent hallucinations

 

Fragmented speech

 

Loss of self-recognition

 

Increasing aggression

 

 

Physical Signs

 

Crystal growths enveloping upper torso, skull, spine

 

Body steadily coated in black ooze

 

Muscle and flesh sloughing away

 

Hollow skeletal movement despite missing connective tissue

 

Fast, jerky, predatory behavior

 

Extreme hunger, shifting from flesh to magic consumption

 

 

Most contagious and dangerous stage.

 

 

• STAGE 4

( A visual example will be soon uploaded! )

The final, most horrific stage

 

This is the true purpose of the plague.

 

Appearance

 

Host reduced to a skeletal frame held together by ooze

 

Crystal masses covering skull, ribs, spine, horn points

 

Crystals pulse faintly with internal movement

 

No recognizable voice—only panicked screeching

 

 

Behavior

 

Wandering and hunting regardless of injury

 

Driven by starvation

 

Drawn to magic users

 

Extremely aggressive despite brittle form

 

 

Most hosts eventually collapse from starvation…

but not all are allowed to die.

 

THE BREACH — The Final Horror

 

When the parasite deems a host “viable,” the crystals undergo a catastrophic transformation:

 

The Event

 

Crystal masses heat internally

 

Dark veins spread through the growths

 

Crystals vibrate, pulse, and expand

 

Then they burn open from the inside

 

The host stiffens and goes silent

 

 

The Hatch

 

From the ruptured crystal cavities emerge infant Chryths, grown inside the host like parasitic larvae.

 

The host’s body:

 

Fractures as ribs split

 

Horns crack open as hollow shells

 

Spine crystals rupture

 

Black fluid floods out, carrying larval Chryths

 

 

They resemble soft miniature Cors at first—smooth, uncanny, blank—

before shedding this shape and revealing their early insectoid forms.

 

Newborn Chryths

 

Disperse immediately

 

Hide among Cors

 

Carry the plague naturally

 

Mature with alarming speed

 

 

After the hatch, the host collapses into a pile of empty bones, crystallized fragments, and drying black residue.

 

This is considered the true death of the infected.

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