Traits
Ancient Fang (
Mutations)
An unusual mutation that causes the corseïs fangs to overgrow! Like all mutations, they must be attached to your character design ever since they were a fawn (different from spells).
Notes:
• To have the second pair of fangs also overgrown, you will need to purchase this trait twice.
Colored Bones (
Mutations)
Normally corceïs bones are white, or even a more yellowish color, but some do have colored bones thanks to this mutation! However, t is mostly visible on the teeth. Like all mutations, they must be attached to your character design ever since they were a fawn (different from spells).
Notes:
• It may be an unnatural or dark color.
Credits: Whispen
Eyeless (
Mutations)
An unusual mutation that causes the corceïs to be born with no eyes! Like all mutations, they must be attached to your character design ever since they were a fawn (different from spells).
Notes:
• Must still have the scent gland.
Credits: Geesko
Brachy (
Mutations)
Most corceïs tend to have long snouts, however, some are born with brachycephaly (short snout)! Remember it may cause health problems though! Like all mutations, they must be attached to your character design ever since they were a fawn (different from spells).
Notes:
• Dog breeds you may use as examples: Chowchow, Boxer, Bullmastiff, Cane Corso, etc.
• Do not use as examples: Pugs, Shih-Tzus, French Bulldogs, etc.
Cyclops (
Mutations)
A rare mutation that causes the corseïs to be born with one eye! Like all mutations, they must be attached to your character design ever since they were a fawn (different from spells).
Notes:
• Scent glands must be present on both sides of the eye.
Polycolia (
Mutations)
A mutation that causes the corseïs to be born with two pupils on one or both eyes! Remember it may cause health problems though! Like all mutations, they must be attached to your character design ever since they were a fawn (different from spells).
Notes:
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Two Faced (
Mutations)
A rare mutation that occurs when twins fuse during gestation! Remember it may cause health problems though! Like all mutations, they must be attached to your character design ever since they were a fawn (different from spells).
Notes:
• Face must be divided in the middle, doesn't need to look identical.
Large Claws (
Mutations)
This mutation causes the claws to grow larger! It can also be just the dewclaw! Remember it may cause health problems though! Like all mutations, they must be attached to your character design ever since they were a fawn (different from spells).
Notes:
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Polydactyly (
Mutations)
An unusual mutation that causes the corceïs to be born with an extra toe! Remember it may cause health problems though! Like all mutations, they must be attached to your character design ever since they were a fawn (different from spells).
Notes:
• Can only add one toe per paw.
ectrodactyly (
Mutations)
An unusual mutation that causes the coreïs to be born with missing toes! Remember it may cause health problems though! Like all mutations, they must be attached to your character design ever since they were a fawn (different from spells).
Notes:
• Can only miss one toe per paw.
Munchkin (
Mutations)
Corseïs are naturally very long-legged canines, but with this mutation, they can be born with short legs! Remember it may cause health problems though! Like all mutations, they must be attached to your character design ever since they were a fawn (different from spells).
Notes:
• Dog breeds you may use as examples: Dachshund, Corgi, etc.
• Cat breeds you may use as examples: Munchkin Cats.
Example:
Winter Coat (
Mutations)
This mutation causes the corseïs to during winter grow a thicker, and more fluffy coat! Remember it may cause health problems though! Like all mutations, they must be attached to your character design ever since they were a fawn (different from spells).
Notes:
• Colors must be desaturated and lighter.
• This mutation will work as an alternative look for your corseïs, so you must submit the normal and winter coat version.
Deformed Tail (
Mutations)
Corceïs have naturally long tails, but this mutation allows the corseïs to be born with shorter tails! Remember it may cause health problems though! Like all mutations, they must be attached to your character design ever since they were a fawn (different from spells).
Notes:
• Tails will be often deformed/curled.
• Stinger may not be developed correctly, causing it to be smaller as well.
Conjoined twins (
Mutations)
An extremely rare congenital mutation in which a Corceïs is born physically conjoined with one or more twins. Unlike spell-based alterations, this condition is present from the fawn stage and is a permanent anatomical trait.
Affected individuals may present with additional limbs, partial secondary torsos, or fully formed conjoined bodies. In more severe or complex cases, the mutation may include additional heads.
This mutation can involve up to four conjoined twins within a single individual structure.
Notes:
• Additional limbs or bodies may be fully developed and functional, or partially formed (vestigial/reduced).
• Shared organs and skeletal structures should be considered in the design.
• As with all mutations, this trait must be reflected in the character’s design from birth onward.
• can not be stacked [can add up to 3 twins! Aka 3 more heads and or 12 extra legs!]
Twin Heads (
Mutations)
An EXTREMELY rare mutation that happens when twins fuse but the head does not during gestation! Remember it may cause health problems though! Like all mutations, they must be attached to your character design ever since they were a fawn (different from spells).
Notes:
• Can have independent personalities, names, etc.
• Does not have to be identical.
Raptor Claw (
Mutations)
This mutation causes the corceïs dewclaw to grow larger than usual. Like all mutations, they must be attached to your character design ever since they were a fawn (different from spells).
Notes:
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Webbed Paws (
Mutations)
Your corceïs is born with webbed paws! That usually helps them become better swimmers as well. Remember it may cause health problems though! Like all mutations, they must be attached to your character design ever since they were a fawn (different from spells).
Notes:
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